New Mou Bugs

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Re: New Mou Bugs

Post by Rogem on 18/12/2013, 19:41

server, make an SN, link him, equip and uncard.

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Re: New Mou Bugs

Post by serveriskill? on 18/12/2013, 20:44

worked wonders, except on the alchemy glove, couldn't uncard, thank you Smile


PS:it's normal that novices move in slow motion now? D: feels like you start with your legs broken.

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Re: New Mou Bugs

Post by Rogem on 19/12/2013, 05:57

Yea, SNs can wear any headgears while linked, as well as (any?) level 4 weapons...

And why would you EVER want to increase the damage taken from Water Ball?

Edit: supposedly, the link effects should appear on B.Lv 90 and 96, apparently. Whatevs.

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Re: New Mou Bugs

Post by Skotlex on 19/12/2013, 20:06

That would be weird, because every class has the same equation to get their walking speed. Could it not be something else, unrelated to the class, that is causing that walk speed issue?
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Re: New Mou Bugs

Post by serveriskill? on 20/12/2013, 00:25

rectification the slow remains until you level up, besides i got stuck with a toy shield... my main dps t.t

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Re: New Mou Bugs

Post by Lothar Axe on 20/12/2013, 00:51

Damn Toy Shield, I lost my new Hunter for it.
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Re: New Mou Bugs

Post by Rogem on 20/12/2013, 11:52

Lothar, can you screenshot/copy-paste the error message?
I might be able to find a way to fix it.

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Re: New Mou Bugs

Post by Lothar Axe on 20/12/2013, 13:15

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Re: New Mou Bugs

Post by Skotlex on 20/12/2013, 14:55

The manual fix for an item for which you have no sprite is to change the resource file in the System/itemInfo.lua file:

Code:
  [2154] = {
      unidentifiedDisplayName = "Shield",
      unidentifiedResourceName = "°¡µå",
      unidentifiedDescriptionName = {
        "",
      },
      identifiedDisplayName = "Toy Shield",
      identifiedResourceName = "¡µå",
      identifiedDescriptionName = {
        "",
      },
      slotCount = 2,
      ClassNum = 1,
  },

Change the identified resource file for something else, either the one from the same unidentified one (which would be the generic shield), or use a different string, like the one from the apple (i.e.: »ç°ú) to make it look like an apple.

It's weird because I tested the sprite of all items before updating the item_db on the server :S
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Re: New Mou Bugs

Post by Rogem on 20/12/2013, 16:35

it could be because the ¡µå.bmp doesn't exist in the 4-12-2013 version. Checking the data.grf from 10-18-2013 now...

Edit: nevermind, I forgot that GRF Factory can display korean letters properly, unlike windows...
Edit 2: I changed the icons to that of a normal shield while patching the itemInfo, I believe.
Edit 3: Try changing it to 
Code:
identifiedResourceName = "¹öŬ·¯",


(Will make it look like a Buckler)

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Re: New Mou Bugs

Post by Lothar Axe on 20/12/2013, 18:03

Failed here.
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Re: New Mou Bugs

Post by Rogem on 20/12/2013, 18:14

Wait, did you identify it?

If not, change the unidentifiedResourceName too.

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Re: New Mou Bugs

Post by Lothar Axe on 20/12/2013, 19:16

It is when identified that it crashes, and yeah I've identified it.
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Re: New Mou Bugs

Post by Rogem on 21/12/2013, 07:32

This is a rather interesting thing...

EDIT: Okay, here comes my guess on what's happening:
1) The original file doesn't exist. This is what caused the first error.
2) The original ResourceName was replaced with something that should exist...
3) The file doesn't exist since we can't write in Korean, which means that the game will look for a file called iµå.bmp, not the (correct) one with a Korean name.

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Re: New Mou Bugs

Post by serveriskill? on 22/12/2013, 03:26

another victim of the errors, one friend of mine got these "NoFear Shoes" that can't be removed from inventory and spam error

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Re: New Mou Bugs

Post by serveriskill? on 22/12/2013, 22:26

sorry about double posting but.... allied guilds cannot access to guild dungeons D:!!! also a friend of mine found a solution to my original bug that did not enabled me to enter to ragnarok...hope it will help to someone in the future:

1-Go to "Start" button
2-In the box "Search programs and files"
3-Type "cmd"
4-Then automatically display "cmd.exe", right click it and run as administrator.
5-Now you need to write: bcdedit.exe / set nx AlwaysOn OptIn
6-A message appears confirming that a properly executed.
7-Reset the system
8-???
9-profit!

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Re: New Mou Bugs

Post by Tsuzuki Silver on 23/12/2013, 03:55

Expanding on server's post, I just found a couple more WoE bugs.

1. The temporary upgrade thingy seems to only affect items that are already upgraded.
2. One guess as to what is wrong with this picture:[You must be registered and logged in to see this link.]
Answer:
Monster WoE is completely broken. As it is right now, it's just regular WoE with theme park guardians and no economy management/treasure room. That's because whatever guild conquered the castle last is retaining ownership of it. Now, I do like the idea of being able to get guild dungeon access from monster WoE, so instead of just reverting it to the way it was before, maybe make it so you retain ownership of the castle until, say, an hour before the next monster WoE?
EDIT: Turns out I got my dates (and the castle numbering) mixed up and was actually completely wrong. I'm an idiot. I still find it weird that only gears that are already upgraded get bumped to +12.

I also found a minor bug involving pet skills. Evil Land from your pet does not heal you, even when wearing undead armor.


Last edited by Tsuzuki Silver on 23/12/2013, 11:51; edited 1 time in total
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Re: New Mou Bugs

Post by serveriskill? on 23/12/2013, 04:20

i see nothing wrong, you're defending the castle of an allied guild.

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Re: New Mou Bugs

Post by Tsuzuki Silver on 23/12/2013, 05:52

EDIT: Never mind, see previous post.

EDIT2: Just remembered, and I've been meaning to report this one for a while. Driver Bands are gender-restricted, and I also cannot equip the Pile Bunker on my smith.

Also found a work-around for the guild dungeon issue. Even if the warper doesn't work properly, nothing prevents me from just walking to an allied castle and manually entering the dungeon from there. Which is quite annoying, I must admit, as the walk is kinda long.
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Re: New Mou Bugs

Post by serveriskill? on 23/12/2013, 13:32

during weekend woe is just woe(meant for pvp) monster woe is during the regular week time afaik.

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Re: New Mou Bugs

Post by Vitriol on 25/12/2013, 03:40

meh
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Re: New Mou Bugs

Post by serveriskill? on 27/12/2013, 23:29

cannot get rid of stats food :/ i by mistake took all the food out of my storage now im stuck with it until the end of the times!(got enough for about half month worth of buffs)

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Re: New Mou Bugs

Post by Tsuzuki Silver on 28/12/2013, 10:34

I think I might have broken something.
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Re: New Mou Bugs

Post by Keitarô on 28/12/2013, 20:27

Yeah, the -22 vendors is still there. 

One thing that I and Tsuzuki noticed is that all the pages of emoticons are bugged. All emoticons appear as "!".

Not the right topic for this but today I'm experiencing a really huge lag. Sad Can't play this way.

PS: Tsuzuki, don't forget to talk about the Alca Bringer.

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Re: New Mou Bugs

Post by serveriskill? on 29/12/2013, 15:53

i don't know if this is a bug or a feature but, its normal that mvp summon mobs that are on the same map en masse? i tried to kill a valkyrie rangdris with a group of 5 people(mind we had a full tank paladin and a creator) and they overwhelmed us on sheer numbers! the valk summoned besides the valkyries a lot of random mobs or to be more specific skeggiold that made the fight impossible, we couldn't even target the mvp, we got killed like 20 times before throwing the towel...was certainly very frustrating.

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Re: New Mou Bugs

Post by Skotlex on 29/12/2013, 16:48

Hmm.... normal mvps only got a skill added which clones nearby enemies, and it has a 10 minute cooldown. This should clone only players in sight (well, as well as other cloneable enemies like, perhaps, clones the players have made themselves, though not homunculi or pets).

Aside from that, the NPC_SUMMONSLAVE skill will work on summoning random monsters from the current map ONLY if the monster is "big." This triggers for big monsters, and it should only trigger on spawn.

It looks like a bug, though. The normal mvp summoning skills are untouched by the code, meaning they should behave as expected. Valkyrie Randgris has the following summoning set:
Code:

1751,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
1751,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1765,,,,,,
Meaning it should summon a normal Valkyrie whenever it doesn't has any slaves.

I will have to look into this... I can't see how the situation described happened, based on how the code should behave :S
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Re: New Mou Bugs

Post by serveriskill? on 29/12/2013, 18:11

also happening with mvps in general, tried to fight a treasure guardian and a sealed mvp, the fight was preposterous, heavily outnumbered by the random mob summon.

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Re: New Mou Bugs

Post by Keitarô on 30/12/2013, 17:41

Freya Ring R says that allows the use of Heal Lv1 and Teleport Lv1 but the skills don't appear to use.

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Re: New Mou Bugs

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