Character builds

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Character builds

Post by losikcz on 8/7/2013, 19:18

Will you guys veterans share your charcter builds?

You can write equip, cards, stats, skills and style of combat and i will update this topic to show your builds, if there will be a lot of them.

I hope someone will contribute and give me things to do ingame Very Happy

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Re: Character builds

Post by Soba Noodles on 9/7/2013, 22:23

Hey bender, if we write our builds on forums, then skot is going to come in and nerf us till we're milktoast.

So basically, you need to convince all the veterans of the game to start playing Mou WoE again.
I think there was a chart made by MarioSoldier which described this phenomena.
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Re: Character builds

Post by Lothar Axe on 9/7/2013, 22:50

Whoops, I almost lost my Regen build.
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Re: Character builds

Post by losikcz on 10/7/2013, 12:40

Good point guys Smile

Edit: Oh i almost forgot, there was a guide from Macros on surviability, thats gone?

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Re: Character builds

Post by Skotlex on 10/7/2013, 15:55

Why would I want to nerf them? The idea is not to have every single random distribution of points be "equally good" O_o

Unless they are godly and immortal builds. Though stuff like that should be corrected for the sake of balance. I wouldn't call it nerfing when it's necessary to not be immortal... where's the fun in having a God-like build that can own everything? o_O

Anyway, it's still gonna be a while before I can get my hands down on the code, so I don't see why people worry about nerfs. Wouldn't it be a good thing if that would motivate me to work faster? XD'
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Re: Character builds

Post by Fruit Pie~ on 11/7/2013, 00:39

You nerfed Kyrie Eleison and Aspersio. Twice. ;-;

Also, general-issue PVM build for everything : just enough AGI or DEX (whichever is your speed stat), everything else in LUK and/or VIT. Stack LUK/VIT until reality collapses. Preferably spam mob skills that leave you with some way to defend yourself or just have impossible defenses along with LUK/VIT (or have everything!).

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Re: Character builds

Post by Lothar Axe on 11/7/2013, 14:01

Wait, if every single random distribution of points is equally good, then there's no min/max effort reward. Aint Ragnarok all about that? There's no purpose on the game other than getting the best build possible for each of the situations imposed by the mob environment and the players. History? Quests? At least the actual Mou has nothing about that, the game is just a "how can I assassinate/survive more efficiently".
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Re: Character builds

Post by to3phu on 11/7/2013, 20:56

I had my priest guide/build on the old forums. But I just might post all my character's build for fun.
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Re: Character builds

Post by losikcz on 12/7/2013, 07:04

that would be great!

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Re: Character builds

Post by Soba Noodles on 12/7/2013, 08:25

Skotlex wrote:apologist bastardry

Mhm, that's nice.

to3phu wrote:I had my priest guide/build on the old forums. But I just might post all my character's build for fun.

I think this was under, "Bug/Build abuser then reports said bug/imba on forums, so that nobody else will benefit."
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Re: Character builds

Post by Vitriol on 13/7/2013, 03:38

well it looks like I've got a leg up on all of you. I just happened to have saved copies of multiple threads on the guide forum before it went down Twisted Evil Twisted Evil Twisted Evil
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Re: Character builds

Post by losikcz on 13/7/2013, 06:43

it seems no one will post anything, so at least i have one question: would you dualwield or have a shield on monk?

Edit: If you are not trolling Vitriol it would be great you post them here Smile

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Re: Character builds

Post by Lothar Axe on 13/7/2013, 15:55

Monk with shield? Blasphemy. I dont even like the fact they can wield maces. That shit's for Priests.
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Re: Character builds

Post by to3phu on 13/7/2013, 19:05

I prefer mace monk myself

 Edit: Gonna start posting me builds, ask away if you have any questions


Last edited by to3phu on 13/7/2013, 20:05; edited 1 time in total
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Re: Character builds

Post by to3phu on 13/7/2013, 19:21

Here is my slinger's build






ASPD: 2.81 Attacks/Sec (Base: 1.22)
MATK: 276~292 +18%
Cast Rate: Weapon/Misc 31%, Magic 15%, Equip bonus: +0%
Delay Rate: Weapon 92%, Magic/Misc 89%, Equip bonus: +0%
Max HP rate: 171%, Max SP rate: 127%
HP regen rate: 100%, SP regen rate: 115%, SP cost rate: 100% 
Walk Speed Rate (Equipment): -12%
Knockback resist 61%~122% / Cast Cancel Resist: 6 Hits + 97.8%
Racial Resist: DemiHuman: +10%
Status Change Resist: Stun: +95% Curse: +95% Blind: +95%
Drop rate bonus: +24.80%
Current equipment script information:

Six Shooter [5]: bonus bHit,-10;
   Turtle General Card:  bonus bAtkRate,20; bonus bHitRate,-10; bonus3 
bAutoSpell,"SM_MAGNUM",10,30; 
   Minorous Card: bonus2 bAddSize,2,15; bonus bBaseAtk,5;
   Hydra Card: bonus2 bAddRace,RC_DemiHuman,20;
   Minorous Card: bonus2 bAddSize,2,15; bonus bBaseAtk,5;
   Drake Card: bonus bNoSizeFix,0;
Brynhild [1]: bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 
bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus 
bUnbreakableArmor,0; bonus bNoKnockback,0;
   Tao Gunka Card:  bonus bMaxHPrate,50; bonus bDefRate,-30; bonus bMdefRate,-30;  
Wool Scarf [2]: bonus bMdef,4;
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
Sleipnir [1]:  bonus bMdef,5; bonus bMaxHPrate,12; bonus bMaxSPrate,12; bonus bSPrecovRate,15; 
bonus bSpeedRate,25; 
   Firelock Soldier Card: bonus bStr,2; if(getrefine()>8) { bonus bMaxHPrate,10; bonus 
bMaxSPrate,10; }
Red Tailed Ribbon [1]:  bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; bonus3 
bAutoSpellWhenHit,"AL_HEAL",2,30+3*getskilllv("AL_HEAL"); 
   Evil Snake Lord Card: bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 
bResEff,Eff_Curse,10000;
Sunglasses [2]: bonus2 bResEff,Eff_Blind,500;
   Vanberk Card:  bonus bStr,2; autobonus "{ bonus bCritical,20; }",30,30000,0,"{ 
specialeffect2 EF_ENHANCE; }"; 
   Maya Purple Card: bonus bIntravision,0;
Father's White Moustache [1]: bonus bBaseAtk,20;
   Orc Hero Card: bonus bVit,3; bonus2 bResEff,Eff_Stun,10000;
Sheriff Badge [2]: bonus bAtkRate,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; 
bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,1000,ATF_LONG;
   Smokie Card: skill "TF_HIDING",1;
Medal of Honor [1]: bonus bAtkRate,5; bonus bMatkRate,5; bonus bAspdRate,10; bonus bMaxHP,500; 
bonus bMaxSP,50; bonus3 bAddEff,Eff_Curse,100,ATF_SHORT;
   Creamy Card:  skill "AL_TELEPORT",2;


Last edited by to3phu on 13/7/2013, 19:38; edited 1 time in total
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Re: Character builds

Post by to3phu on 13/7/2013, 19:35

Here's my priest



ATK: 952~1027
ATK Bonus: Base: +3% Ranged: +0% Critical: +0%
Racial Attack (weapon): Bosses: +2% Non-bosses: +2%
Auto Spell on attack: L1 Spell Breaker: 39.0%
Auto Spell when attacked: L5 Meteor Storm: 39.0%
Status Change on attack: Stun: 10%
Status Change when attacked: Freeze: 20%
ASPD: 2.07 Attacks/Sec (Base: 1.26)
MATK: 511~562 +6%
Healing Boost: +31%, Received Heal Boost: +0%
Cast Rate: Weapon/Misc 15%, Magic 15%, Equip bonus: -36%
Delay Rate: Weapon 82%, Magic/Misc 83%, Equip bonus: -42%
Max HP rate: 167%, Max SP rate: 122%
HP regen rate: 125%, SP regen rate: 125%, SP cost rate: 108% 
Walk Speed Rate (Equipment): +4%
Knockback resist 85%~170% / Cast Cancel Resist: 8 Hits + 97.2%
Elemental Resist: Water: +44% Fire: +20% Wind: -15% Dark: +20% Undead: +20%
Size Resist: Medium: +43%
Status Change Resist: Stun: +95%
Drop rate bonus: +22.50%

Current equipment script information:
Stunner [1]: bonus2 bAddEff,Eff_Stun,1000;
Valkyrja's Shield [2]: bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 
bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { 
bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+
   Ogretooth Card: bonus2 bSubSize,1,25; bonus bDef,1;
   Ogretooth Card: bonus2 bSubSize,1,25; bonus bDef,1;
Diabolus Robe [2]: bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; 
if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; }
   Hatii Card:  bonus2 bAddEffWhenHit,Eff_Freeze,2000; 
   Tao Gunka Card:  bonus bMaxHPrate,50; bonus bDefRate,-30; bonus bMdefRate,-30;  
Valkyrian Manteau [2]:  bonus bUnbreakableGarment,0; 
if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte||BaseClass==Job_Taekwon|
|BaseClass==Job_Novice) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); 
if(BaseClass==Job_Swordman||Bas
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
High Fashion Sandals [2]: bonus bMdef,10;
   Dark Lord Card: bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,100; if(isequipped(4169)) { bonus 
bMaxHPrate,20; bonus bMaxSPrate,20; }
   Dark Lord Card: bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,100; if(isequipped(4169)) { bonus 
bMaxHPrate,20; bonus bMaxSPrate,20; }
Dress Hat [2]: bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 
bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine() >= 7) { bonus 
bAtkRate,1; bonus bMAtkRate,1; bonus bHealPower,1; }
   Dark Illusion Card: bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus 
bCastrate,-10-10*isequipped(4168);
   Dark Illusion Card: bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus 
bCastrate,-10-10*isequipped(4168);
Glasses [2]: No bonuses
   Kiel-D-01 Card:  bonus bDelayRate,-20; bonus bUseSPrate,15; 
   Kiel-D-01 Card:  bonus bDelayRate,-20; bonus bUseSPrate,15; 
Father's White Moustache [1]: bonus bBaseAtk,20;
   Orc Hero Card: bonus bVit,3; bonus2 bResEff,Eff_Stun,10000;
Diabolus Ring [2]: bonus bMaxHP,100; bonus bMaxSP,100; bonus bHealPower,5; bonus2 
bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10;
   Yoyo Card: bonus bFlee2,5; bonus bAgi,1;
   Smokie Card: skill "TF_HIDING",1;
Orleans's Glove [2]: bonus bDex,2; bonus bMatkRate,3;
   Hydrolancer Card: bonus3 bAutoSpell,"SA_SPELLBREAKER",1,100;
   Hydrolancer Card: bonus3 bAutoSpell,"SA_SPELLBREAKER",1,100;
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Re: Character builds

Post by to3phu on 13/7/2013, 19:38

Now for smith 

ATK: 855~1007
ATK Bonus: Base: +0% Ranged: +0% Critical: +20%
Elemental Attack (weapon): Fire: +2%
Status Change when attacked: Silence: 14% Blind: 10% Stun: 10% Curse: 10% Stone: 10%
ASPD: 3.27 Attacks/Sec (Base: 1.23)
MATK: 320~331 +1%
Skill Power: Mammonite: +20%
Cast Rate: Weapon/Misc 17%, Magic 15%, Equip bonus: -20%
Delay Rate: Weapon 86%, Magic/Misc 95%, Equip bonus: -20%
Max HP rate: 105%, Max SP rate: 100%
HP regen rate: 207%, SP regen rate: 136%, SP cost rate: 100% 
Walk Speed Rate (Equipment): +6%
Knockback resist 55%~110% / Cast Cancel Resist: 5 Hits + 97.9%
Elemental Resist: Neutral: +10% Water: +20% Earth: -15% Fire: +45% Wind: +30% Dark: +20% 
Undead: +20%
Status Change Resist: Stone: +40% Stun: +45% Curse: +40% Blind: +40% Bleeding: +5%
Magic Damage Return Rate: 20%
Drop rate bonus: +27.60%
Added Drops: Old Purple Box: 0.06%/lv Old Blue Box: 0.10%/lv Gift Box: 0.05%/lv

Current equipment script information:
Sword Mace [1]: No bonuses (this is a wind mace)
   Zipper Bear Card: bonus bBaseAtk,30; bonus2 bSPDrainValue,-1,0; if(BaseClass == 
Job_Merchant) bonus bUnbreakableWeapon,0;
Valkyrja's Shield [2]: bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 
bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { 
bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+
   Flame Skull Card:  bonus2 bResEff,Eff_Blind,2000; bonus2 bResEff,Eff_Stun,2000; bonus2 
bResEff,Eff_Curse,2000; bonus2 bResEff,Eff_Stone,2000; bonus2 bAddEffWhenHit,Eff_Blind,500; 
bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; 
   Flame Skull Card:  bonus2 bResEff,Eff_Blind,2000; bonus2 bResEff,Eff_Stun,2000; bonus2 
bResEff,Eff_Curse,2000; bonus2 bResEff,Eff_Stone,2000; bonus2 bAddEffWhenHit,Eff_Blind,500; 
bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; 
Lord's Clothes [2]: bonus bMdef,5; bonus bInt,1;
   Baby Leopard Card: bonus bLuk,3; if(BaseClass == Job_Merchant) bonus bUnbreakableArmor,0;
   Disguise Card:  bonus2 bAddEffWhenHit,Eff_Silence,500+10*readparam(bVit); 
Flame Manteau of Naght Sieger [2]: bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; 
bonus2 bAddEle,Ele_Fire,2;
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
Valkyrian Shoes [2]:  bonus bUnbreakableShoes,0; 
if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte||BaseClass==Job_Taekwon|
|BaseClass==Job_Novice) bonus bMaxHP,(BaseLevel*5); 
if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseCla
   Odium of Thanatos Card:  bonus bAgi,1+(getrefine()+2)/3-isequippedcnt(4396); 
   Raggler Card: bonus bStr,1; bonus bVit,1; if(isequipped(4233,4281,4321,4206)) { bonus 
bLuk,10; bonus2 bSPDrainValue,2,0; bonus2 bSkillAtk,42,20; if(BaseClass == Job_Merchant) { 
bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
Bone Head [2]: bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 
bResEff,Eff_Bleeding,500;
   Seyren Windsor Card:  bonus bStr,1+(getrefine()+2)/3-isequippedcnt(4358); 
   Seyren Windsor Card:  bonus bStr,1+(getrefine()+2)/3-isequippedcnt(4358); 
Glasses [2]: No bonuses
   Myst Case Card: bonus2 bAddMonsterDropItem,644,30;
   Vanberk Card:  bonus bStr,2; autobonus "{ bonus bCritical,20; }",30,30000,0,"{ 
specialeffect2 EF_ENHANCE; }"; 
Toast [1]: bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10;
   Arc Angeling Card:  bonus bMaxHP,300; bonus bHPrecovRate,readparam(bLuk); bonus 
bSPrecovRate,1+readparam(bLuk)/3; 
Rosary [2]: bonus bMdef,3; bonus bLuk,1;
   Hylozoist Card: bonus bClassChange,100;
   Mimic Card: bonus2 bAddMonsterDropItem,603,10;
Rosary [2]: bonus bMdef,3; bonus bLuk,1;
   Mimic Card: bonus2 bAddMonsterDropItem,603,10;
   Mimic Card: bonus2 bAddMonsterDropItem,603,10;
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Re: Character builds

Post by to3phu on 13/7/2013, 19:42

Sage



ATK: 837~737
ATK Bonus: Base: +3% Ranged: +0% Critical: +0%
Racial Attack (weapon): Dragon: +20% Bosses: +2% Non-bosses: +2%
Racial Attack (magic): DemiHuman: +38% Angel: +38% Dragon: +20%
Auto Spell on attack: L5 Fire Bolt: 29.2% L5 Hell's Judgement: 4.0% L1 Spell Breaker: 19.4%
 L2 Storm Gust: 7.5%
Status Change on attack: Stun: 5% Curse: 5% Silence: 5% Poison: 5% Bleeding: 5%
Status Change when attacked: Freeze: 20%
Chance to inflict Coma on: DemiHuman: 0.10% Non-bosses: 0.01%
ASPD: 2.35 Attacks/Sec (Base: 1.28)
MATK: 537~851 +35%
Healing Boost: +14%, Received Heal Boost: +0%
Cast Rate: Weapon/Misc 15%, Magic 49%, Equip bonus: -20%
Delay Rate: Weapon 83%, Magic/Misc 64%, Equip bonus: -42%
Max HP rate: 100%, Max SP rate: 49%
HP regen rate: 80%, SP regen rate: 80%, SP cost rate: 143% 
Walk Speed Rate (Equipment): +5%
Knockback resist 61%~122% / Cast Cancel Resist: 6 Hits + 93.8%
Armor Element: Ghost Level 2
Elemental Resist: Neutral: +5% Water: +20% Fire: +20% Dark: +20% Undead: +20%
Racial Resist: Dragon: +20%
Size Resist: Medium: +43%
Status Change Resist: Stun: +95% Curse: +95% Blind: +95%
Drop rate bonus: +21.10%

Current equipment script information:
Ledger of Death [3]: bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 
bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob == Job_Sage) bonus3 
bAutoSpell,"NPC_HELLJUDGEMENT",5,20;
   Stormy Knight Card:  bonus3 bAutoSpell,"WZ_STORMGUST",2,20; bonus2 
bAddEffWhenHit,Eff_Freeze,1000; 
   Lord of The Dead Card:  bonus2 bAddEff,Eff_Stun,500; bonus2 bAddEff,Eff_Curse,500; bonus2 
bAddEff,Eff_Silence,500; bonus2 bAddEff,Eff_Poison,500; bonus2 bAddEff,Eff_Bleeding,500; 
bonus2 bWeaponComaRace,RC_NonBoss,1; 
   Stormy Knight Card:  bonus3 bAutoSpell,"WZ_STORMGUST",2,20; bonus2 
bAddEffWhenHit,Eff_Freeze,1000; 
Valkyrja's Shield [2]: bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 
bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { 
bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+
   Ogretooth Card: bonus2 bSubSize,1,25; bonus bDef,1;
   Ogretooth Card: bonus2 bSubSize,1,25; bonus bDef,1;
Diabolus Robe [2]: bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; 
if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; }
   Swordfish Card: bonus bDefEle,Ele_Water; bonus bDef,1;
   Bathory Card: bonus bDefEle,Ele_Dark;
Diabolus Manteau [2]: bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 
bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus 
bMaxHPRate,6;
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus 
bCritical,getrefine(); 
Bunny Slipper [2]: bonus bLuk,3; bonus bMdef,3;
   Fallen Bishop Hibram Card:  bonus bMatkRate,10; bonus bMaxSPrate,-30; bonus2 
bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_DemiHuman,20;  
   Fallen Bishop Hibram Card:  bonus bMatkRate,10; bonus bMaxSPrate,-30; bonus2 
bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_DemiHuman,20;  
Dress Hat [2]: bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 
bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine() >= 7) { bonus 
bAtkRate,1; bonus bMAtkRate,1; bonus bHealPower,1; }
   Kiel-D-01 Card:  bonus bDelayRate,-20; bonus bUseSPrate,15; 
   Kiel-D-01 Card:  bonus bDelayRate,-20; bonus bUseSPrate,15; 
Glasses [2]: No bonuses
   Evil Snake Lord Card: bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 
bResEff,Eff_Curse,10000;
   Orc Hero Card: bonus bVit,3; bonus2 bResEff,Eff_Stun,10000;
Father's White Moustache [1]: bonus bBaseAtk,20;
   Maya Purple Card: bonus bIntravision,0;
Chinese Handicraft [1]:  bonus3 bAutoSpell,"MG_FIREBOLT",5,150; 
   Hydrolancer Card: bonus3 bAutoSpell,"SA_SPELLBREAKER",1,100;
Diabolus Ring [2]: bonus bMaxHP,100; bonus bMaxSP,100; bonus bHealPower,5; bonus2 
bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10;
   Berzebub Card:  bonus bCastrate,-20; bonus bUseSPrate,15; 
   Vitata Card:  skill "AL_HEAL",4; bonus bUseSPrate,4;
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to3phu

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Re: Character builds

Post by losikcz on 14/7/2013, 13:55

Great builds to3phu! Keep them coming Smile Do you think Tao Gunka card is really good? Or in what cases do you use it?

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Re: Character builds

Post by to3phu on 14/7/2013, 17:17

When you feel like it is needed or if I had the high vit/def to get the most of out it. Wouldn't use more than 1 though. If you need the survivability, status effect when hit does wonders like flame skull cards on shield which is both easy and cheap to get or something like gram card if you wanna use the armor slot. As you can tell by all the anti medium I use, my builds are usually suited for PVP.
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Re: Character builds

Post by losikcz on 14/7/2013, 17:24

Do you thing Ghostring is the best for defense in PvE or would you use other cards?

And please will you post your monk build?

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Re: Character builds

Post by to3phu on 14/7/2013, 17:36

My monk sucks, and no i wouldn't use ghostring. It only gives 1 ghost and a penalty which imo isn't worth it. Instead do an elemental mix (water and shadow works off top of my head) on a 2 sloted armor which would give you ghost 2 or get one of those double sloted elemental armor do an elemental mix to get yourself ghost 2 AND a free armor slot. If you want to go to the extreme, use a double sloted elemental armor, get ghost 2 by mixing, and THEN put a ghostring for ghost 3 armor. ORDER OF ELEMENTAL CARD YOU SLOT IN DOES MATTER!!!!!
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Re: Character builds

Post by losikcz on 14/7/2013, 18:17

Great advice, i took elemental armor and put into in card so i am ghost 2 and also put in it sky deleter card for hp regen.

But my biggest problem with monk is his surviability a cant handle shit

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Re: Character builds

Post by khuongduy004 on 14/7/2013, 19:19

Lemme join with a few builds too, my builds are a bit different from to3phu (especially regarding PvE builds) as I tend to stack elemental reduction, stack beelz and kiel (hence quite high sp cost on my magic-based chars) and use ghost armor a lot (especially ghost 1 on a bryn)

Biochemist



ATK: 718~768
Racial Attack (weapon): Bosses: +10% Non-bosses: +10%
Auto Spell on attack: L2 Storm Gust: 3.6%
Auto Spell when attacked: L1 Quagmire: 18.5% L10 Venom Splasher: 7.8% L10 Heal: 11.1% L3 Assumptio: 7.3% L5 Tarot Card of Fate: 7.8% L5 Meteor Storm: 18.8% L5 Lex Divina: 28.2%
Status Change when attacked: Blind: 5% Stun: 5% Curse: 5% Stone: 5% Freeze: 10%
ASPD: 1.94 Attacks/Sec (Base: 1.27)
MATK: 588~899 +10%
Healing Boost: +20%, Received Heal Boost: +0%
Cast Rate: Weapon/Misc 15%, Magic 70%, Equip bonus: -36%
Delay Rate: Weapon 79%, Magic/Misc 45%, Equip bonus: +0%
Max HP rate: 135%, Max SP rate: 128%
HP regen rate: 94%, SP regen rate: 94%, SP cost rate: 140% 
Walk Speed Rate (Equipment): -1%
Knockback resist 48%~96% / Cast Cancel Resist: 4 Hits + 96.8%
Armor Element: Ghost Level 1
Elemental Resist: Neutral: +36% Water: +52% Earth: +32% Fire: +32% Wind: +17% Poison: +32% Holy: +32% Dark: +32% Ghost: +32% Undead: +32%
Status Change Resist: Stone: +95% Stun: +95% Sleep: +95% Curse: +95% Silence: +80% Blind: +95%
Melee Damage Return Rate: 1%
Drop rate bonus: +22.90%

Current equipment script information:
Haedonggum [1]: bonus bInt,3; (water-forged sword)
   Stormy Knight Card:  bonus3 bAutoSpell,"WZ_STORMGUST",2,20; bonus2 bAddEffWhenHit,Eff_Freeze,1000; 
Shell Of Resistance [1]: bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20;
   Flame Skull Card:  bonus2 bResEff,Eff_Blind,2000; bonus2 bResEff,Eff_Stun,2000; bonus2 bResEff,Eff_Curse,2000; bonus2 bResEff,Eff_Stone,2000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; 
Brynhild [1]: bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0;
   Ghostring Card:  bonus bDefEle,Ele_Ghost; 
Asprika [1]: bonus bMdef,3; bonus2 bSubEle,Ele_Water,15; bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Fire,15; bonus2 bSubEle,Ele_Wind,15; bonus2 bSubEle,Ele_Poison,15; bonus2 bSubEle,Ele_Holy,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Ghost,15
   Raydric Card: bonus2 bSubEle,Ele_Neutral,20;
Refresh Shoes [1]: bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,-10,10000; bonus2 bSPRegenRate,-3,10000;
   Dark Lord Card: bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,100; if(isequipped(4169)) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; }
Lif Doll Hat [2]: bonus bInt,1; bonus bMdef,getrefine(); bonus bDef,getrefine()*-1;
   Dark Illusion Card: bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10-10*isequipped(4168);
   Margaretha Sorin Card: bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1;
Glasses [2]: No bonuses
   Gemini-S58 Card:  if(readparam(bAgi)>=90) { bonus2 bResEff,Eff_Silence,4000; bonus2 bResEff,Eff_Stun,4000; } if(readparam(bVit)>=80) { bonus2 bResEff,Eff_Stone,6000; bonus2 bResEff,Eff_Sleep,6000; }  
   Gemini-S58 Card:  if(readparam(bAgi)>=90) { bonus2 bResEff,Eff_Silence,4000; bonus2 bResEff,Eff_Stun,4000; } if(readparam(bVit)>=80) { bonus2 bResEff,Eff_Stone,6000; bonus2 bResEff,Eff_Sleep,6000; }  
Father's White Moustache [1]: bonus bBaseAtk,20;
   Evil Snake Lord Card: bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000;
Ring Of Resonance [1]: bonus bUseSPrate,15;bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUM
   Smokie Card: skill "TF_HIDING",1;
Ring Of Resonance [1]: bonus bUseSPrate,15;bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUM
   Berzebub Card:  bonus bCastrate,-20; bonus bUseSPrate,15;


Last edited by khuongduy004 on 15/7/2013, 13:01; edited 1 time in total

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Re: Character builds

Post by khuongduy004 on 14/7/2013, 19:23

Ninja



ATK: 838~1124
ATK Bonus: Base: +20% Ranged: +0% Critical: +0%
Racial Attack (weapon): Bosses: +10% Non-bosses: +10%
Auto Spell on attack: L10 Magnum Break: 6.0%
Status Change when attacked: Blind: 10% Stun: 10% Curse: 10% Stone: 10%
ASPD: 1.74 Attacks/Sec (Base: 1.31)
MATK: 746~846 +24%
Healing Boost: +20%, Received Heal Boost: +0%
Cast Rate: Weapon/Misc 39%, Magic 15%, Equip bonus: -35%
Delay Rate: Weapon 98%, Magic/Misc 83%, Equip bonus: -41%
Max HP rate: 134%, Max SP rate: 134%
HP regen rate: 265%, SP regen rate: 184%, SP cost rate: 163% 
Walk Speed Rate (Equipment): +3%
Knockback resist 66%~132% / Cast Cancel Resist: 6 Hits + 97.7%
Elemental Resist: Water: +52% Earth: +15% Fire: +32% Poison: +15% Holy: +15% Dark: +32% Ghost: +15% Undead: +32%
Status Change Resist: Stone: +40% Stun: +40% Curse: +40% Blind: +45%
Drop rate bonus: +23.60%

Current equipment script information:
Damascus [1]: bonus bUnbreakableWeapon,0; (water-forged dagger)
   Turtle General Card:  bonus bAtkRate,20; bonus bHitRate,-10; bonus3 bAutoSpell,"SM_MAGNUM",10,30; 
Valkyrja's Shield [2]: bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+
   Flame Skull Card:  bonus2 bResEff,Eff_Blind,2000; bonus2 bResEff,Eff_Stun,2000; bonus2 bResEff,Eff_Curse,2000; bonus2 bResEff,Eff_Stone,2000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; 
   Flame Skull Card:  bonus2 bResEff,Eff_Blind,2000; bonus2 bResEff,Eff_Stun,2000; bonus2 bResEff,Eff_Curse,2000; bonus2 bResEff,Eff_Stone,2000; bonus2 bAddEffWhenHit,Eff_Blind,500; bonus2 bAddEffWhenHit,Eff_Stun,500; bonus2 bAddEffWhenHit,Eff_Curse,500; 
Brynhild [1]: bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0;
   Entweihen Crothen Card: bonus bMatk, 100;
Asprika [1]: bonus bMdef,3; bonus2 bSubEle,Ele_Water,15; bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Fire,15; bonus2bSubEle,Ele_Wind,15; bonus2 bSubEle,Ele_Poison,15; bonus2 bSubEle,Ele_Holy,15; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Ghost,15
   Green Maiden Card:  bonus bLuk,1+(getrefine()+2)/3-isequippedcnt(4373); bonus bCritical,getrefine(); 
Diabolus Boots [2]: bonus bMaxHP,(BaseLevel*10);
   General Egnigem Cenia Card:  bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bHPRegenRate,-5,10000; bonus2 bSPRegenRate,-2,10000; 
   General Egnigem Cenia Card:  bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bHPRegenRate,-5,10000; bonus2 bSPRegenRate,-2,10000; 
Moon Rabbit Hat [2]: bonus bAgi,3; bonus bBaseAtk,5; bonus bMatkRate,5; if (getrefine()>4) { bonus bBaseAtk,getrefine()-4; bonus bMatkRate,getrefine()-4; }
   Kiel-D-01 Card:  bonus bDelayRate,-20; bonus bUseSPrate,15; 
   Kiel-D-01 Card:  bonus bDelayRate,-20; bonus bUseSPrate,15; 
Sunglasses [2]: bonus2 bResEff,Eff_Blind,500;
   Arc Angeling Card:  bonus bMaxHP,300; bonus bHPrecovRate,readparam(bLuk); bonus bSPrecovRate,1+readparam(bLuk)/3; 
   Arc Angeling Card:  bonus bMaxHP,300; bonus bHPrecovRate,readparam(bLuk); bonus bSPrecovRate,1+readparam(bLuk)/3; 
Father's White Moustache [1]: bonus bBaseAtk,20;
   Mistress Card: bonus bNoGemStone,0; bonus bUseSPrate,25;
Sprint Ring [1]: bonus bCastrate,-10; bonus bDelayRate,-5;
   Berzebub Card:  bonus bCastrate,-20; bonus bUseSPrate,15; 
Sprint Ring [1]: bonus bCastrate,-10; bonus bDelayRate,-5;
   Vitata Card:  skill "AL_HEAL",4; bonus bUseSPrate,4;


Last edited by khuongduy004 on 15/7/2013, 13:03; edited 1 time in total

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